ANIMAKERS
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Books
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There are many of my books out there and you can access most them (as well as many of my other animation goodies) through my 'ANIMATION IS DRAWSOME!' store. But if you want to know more about my books before you go there, check out the list below for more information, together with individual links...
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​THE ANIMATOR'S SKETCHBOOK

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The Animator’s Sketchbook will teach students of animation how to improve their work through observation and drawing. It will show readers how to access their inner "animator." With over 60 different gesture and drawing exercises, this book enhances vision, analysis, understanding, and the core skills required to become a master animator. Filled with extensive practice pages, Tony White’s Sketchbook, invites students to demonstrate what they learn. Each exercise is timed, so that the skills acquired, are optimized for efficiency and comprehension. The style and technique of the art produced will be entirely up to the reader, thus making no two sketchbooks alike. Click HERE to buy on Amazon.com.
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the animator's notebook
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Apprentice yourself to a master of classical animation techniques with this beautiful handbook of insider tips and techniques. Apply age-old techniques to create flawless animations, whether you're working with pencil and animation paper or a 3D application. Author Tony White starts with the basics, and expands his discussion to more advanced topics, like how to animate quadrupeds, working with fluidity and flexibility, and dialogue. White brings years of production experience and even more time as an instructor to the book, ensuring that The Animator's Notebook will serve well as your mentor in a book. The art from the book comes to life in the clips available on the book's web site. Click HERE to buy on Amazon.com.
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animation from pencils to pixels
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Just add talent!
Award-winning animator Tony White brings you the ultimate book for digital animation. Here you will find the classic knowledge of many legendary techniques revealed, paired with information relevant to today's capable, state-of-the-art technologies.
White leaves nothing out. What contemporary digital animators most need to know can be found between this book's covers - from conceptions to creation and through the many stages of the production pipeline to distribution. This book is intended to serve as your one-stop how-to animation guide. Whether you're new to animation or a very experienced digital animator, here you'll find fundamentals, key classical techniques, and professional advice that will strengthen your work and well-roundedness as an animator.
Speaking from experience, White presents time-honored secrets of professional animaton with a warm, masterly, and knowledgeable approach that has evolved from over 30 years as an award-winning animator/director.
The book's enclosed CD-Rom presents classic moments from animation's history through White's personal homage to traditional drawn animation, "Endangered Species." Using movie clips and still images from the film, White shares the 'making of' journal of the film, detailing each step, with scene-by-scene descriptions, technique by technique. Look for the repetitive stress disorder guide on the CD-Rom, called, "Mega-hurts." Watch the many movie clips for insights into the versatility that a traditional, pencil-drawn approach to animaton can offer.
 Click HERE to buy on Amazon.com.
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how to make animated films
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Become Tony White's personal animation student. Experience many of the teaching techniques of the golden era of Disney and Warner Brothers studios and beyond.all from the comfort of your own home or studio. Tony White's Animation Master Class is uniquely designed to cover the core principles of animated movement comprehensively. How to Make Animated Films offers secrets and unique approaches only a Master Animator could share. Includes hands-on Tutorials, demonstrations and final sample animations. . Whether you want to become a qualified animator of 2D, 3D, Flash or any other form of animation, Tony White's foundations bring you closer to that goal.  The DVD is invaluable, in that readers are not only taught principles and concepts in the book, they are able to see them demonstrated in action in the movies on the DVD. Click HERE to buy on Amazon.com.
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the animator's workbook
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The Animator's Workbook offers a complete course on the principles and techniques of drawn animation. Stressing that animation is a subtle and exacting art form which breathes life into inanimate drawings, Tony White, an award-winning animator, covers every aspect of the process. He provides technical information and explains in easy-to-follow text and step-by-step illustrations, how to capture movement, expression, and emotion. He shows you how to convncingly animate birds and animals and explores special effects - wind, water, fire, and solid objects - that can add realism, drama, and atmosphere to animation.
This book takes the mystery out of the animation process and provides sound, reliable guidance and information. Topics include:
Content
The Process of Animation
The Animator's Toolkit
Inbetweening
Head Turns
Walks
Runs
Realistic Touches
Technical Information
Exaggerated Action
The Animal Kingdom
Dialogue
Animated Effects
Backgrounds

Click HERE to buy on Amazon.com.
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flipbook fun ~ 'walks'
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FLIPBOOK FUN - 'WALKS’ puts animation within the reach of anyone! Follow the easy illustrations this book offers and you'll soon be having your very own animated character moving and walking perfectly! The common perception in the digital age is that we need big computers and lots of expensive software to animate. But that’s just not true. Often ‘old technologies’ like flipbooks and flipbook players can give more fun for creative types than anything else! Flipbooks have been around since the beginning of the industry – and are often still a primary pastime for bored school kids who make drawn stick figures move in the corner of their textbooks. Now however flipbook creation has been raised to a new level - so much so that that 'drawing', 'learning animation' and 'putting on a show for others' is entirely possible through the humble flipbook. Flipbooks most definitely are a ‘moving experience’! Click HERE to buy now from Lulu.com!
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flipbook fun ~ 'RUNS'
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FLIPBOOK FUN ~ 'RUNS’ puts animation within the reach of anyone! Follow the easy illustrations this book offers and you'll soon be having your very own animated character moving and running perfectly! The common perception in the digital age is that we need big computers and lots of expensive software to animate. But that’s just not true. Often ‘old technologies’ like flipbooks and flipbook players can give more fun for creative types than anything else! Flipbooks have been around since the beginning of the industry – and are often still a primary pastime for bored school kids who make drawn stick figures move in the corner of their textbooks. Now however flipbook creation has been raised to a new level - so much so that that 'drawing', 'learning animation' and 'putting on a show for others' is entirely possible through the humble flipbook. Flipbooks most definitely are a ‘moving experience’! Click HERE to buy now from Lulu.com!
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the animator's job coach
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This book is for anyone who is seeking a career in the animation industry, or considering studying at a school to learn the art of animation. Author, Tony White, passes on his decades of knowledge and experience, as well as the advice given him by numerous studios and professional insiders. Topics covered include: 'How To Build a Great Portfolio', 'How To Choose a Great School', 'How to Find that First Job' and 'How To Keep that First Job'. The most current and definitive book on the subject yet! Click HERE to buy now from Lulu.com!

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drawn together 

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(eBOOK only.) 100 Artists, Animators and Fans were originally invited to donate a drawing in support of traditional, hand-drawn 2D animation. So overwhelming was the response in the end that 222 have finally been published here - much of which is quite incredible! Each contributor has been given opportunity to explain what traditional hand-drawn animation means to them - and why they have donated their work to such a worthy cause. Contributions have come from previous Dreamworks, Disney and Pixar artists among others. Professional artists contributing include Dean Yeagle, Michel Gagne, Tomm Moore, Tom Sito, Wouter Tulp, Dattaraj Kamat and many more. All proceeds for this book will go to the www.2dlib.com movement, which is committed to preserve, teach and evolved the artform of traditional hand-drawn animation in this digital age. Click HERE to buy on Amazon.com.
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ANIMAKERS ~ MAKING ANIMATION A MOVING EXPERIENCE!
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