here's an example of what to expect each week in the tip jar...
DIALOGUE:
If you need to animate dialogue you'll find it so much better if you anticipate the vowel sounds by a few frames. The great Disney animators of the past would hit their open mouth positions anything from 2 - 8 frames ahead of the actual vowel sounds being heard. This would depend of course on how strong and emphasized those vowel sounds needed to be.
For other dramatic events - such as explosions, etc. - they might even anticipate the sound by as much as 12 frames or more to obtain a maximum visual effect!
Here's a basic example of anticipating the vowel sounds on the key animation positions...
If you need to animate dialogue you'll find it so much better if you anticipate the vowel sounds by a few frames. The great Disney animators of the past would hit their open mouth positions anything from 2 - 8 frames ahead of the actual vowel sounds being heard. This would depend of course on how strong and emphasized those vowel sounds needed to be.
For other dramatic events - such as explosions, etc. - they might even anticipate the sound by as much as 12 frames or more to obtain a maximum visual effect!
Here's a basic example of anticipating the vowel sounds on the key animation positions...
Example using an old-style 2D animator's 'exposure sheet'.